How To Make An Platformer Game On Tynker

Categories: Games
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About Course

Introduction: “Hello, Tynker enthusiasts! I’m Cory, and today we’re embarking on an exciting journey to create a platformer game using Tynker. Let’s dive right in!”

Step 1: Setting Up the Player Character “Start by dragging a ‘Sprite’ block onto the canvas. Choose an image or upload your own – this will be our player character.”

Step 2: Building the Environment “Set the stage using the ‘Backdrop’ block. Pick a backdrop from Tynker’s library or upload your own. Arrange it to create the theme of your game.”

Step 3: Adding Platforms “Platforms are essential in a platformer game. Use the ‘Platform’ block from ‘Sprites’ to create solid surfaces. Adjust their size and position to design your level.”

Step 4: Making the Player Move “Let’s make our game interactive. Use ‘When [right arrow] key pressed’ and ‘When [left arrow] key pressed’ from ‘Events’ to control player movement. Connect these to ‘Move [ ] steps’ from ‘Motion.'”

Step 5: Adding Gravity “Introduce realism with ‘Set gravity to [ ]’ from ‘Physics.’ Adjust the gravity value to control how quickly the player falls when not on a platform.”

Step 6: Adding Enemies “To bring excitement, add enemies using the ‘Sprite’ block. Control their behavior with ‘When I start as a clone.'”

Step 7: Implementing Enemy Interactions “Make the game interactive by handling player-enemy interactions. Use ‘When player touches enemy’ to trigger actions.”

Step 8: Adding Collectibles “Reward players with collectibles. Utilize the ‘Collectible’ block to create items players can gather during the game.”

Step 9: Implementing Collectible Interactions “Make collecting items meaningful. Use ‘When player touches collectible’ to trigger actions when the player collects an item.”

Step 10: Adding a Win Condition “Every game needs a goal. Use ‘When player touches goal’ to determine when the player reaches the goal and wins the level.”

Step 11: Implementing Level Transitions “Keep the game engaging by adding level transitions. Use ‘Next backdrop’ to switch to a new backdrop when the player completes a level.”

Step 12: Adding Polish “Add polish to your game with ‘Play sound’ for sound effects and ‘Say’ blocks for displaying messages during gameplay.”

Step 13: Testing and Iterating “Before concluding, thoroughly test your game. Playtest to identify any issues or areas for improvement. Tweak gameplay, adjust difficulty, and make necessary changes.”

Conclusion: “Congratulations! Your platformer is ready to shine. If you enjoyed this journey, don’t forget to like and subscribe. Happy coding, and may your games be a great success!”

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What Will You Learn?

  • Setting Up a Basic Game Structure:
  • How to use Tynker's blocks to create a canvas, set backdrops, and establish a player character.
  • The foundational elements required for a platformer game.
  • Player Character Control:
  • How to implement basic player controls using event blocks to respond to key presses.
  • Adding realistic movement with the use of physics blocks, specifically gravity.
  • Environment Design:
  • Designing the game environment with platforms using Tynker's 'Platform' block from the 'Sprites' category.
  • Customizing the level backdrop to create a cohesive and visually appealing theme.
  • Adding Interactive Elements:
  • Incorporating enemies into the game using the 'Sprite' block and controlling their behavior.
  • Creating collectibles with the 'Collectible' block and defining interactions when the player collects them.
  • Implementing Win Conditions:
  • Establishing a win condition using the 'When player touches goal' block to determine when a level is completed.
  • Adding level transitions with the 'Next backdrop' block to progress through the game.
  • Polishing the Game:
  • Enhancing the gaming experience with sound effects using the 'Play sound' block.
  • Displaying messages or hints during gameplay with the 'Say' block to add polish.
  • Testing and Iteration:
  • The importance of thorough playtesting to identify and resolve issues.
  • Making adjustments to gameplay, difficulty, and other elements based on playtesting feedback.
  • Overall Game Development Workflow:
  • Understanding the step-by-step process of developing a platformer game within the Tynker platform.
  • Gaining hands-on experience in utilizing Tynker's blocks and features for game creation.

Course Content

How to Make An Platformer Game On Tynker

  • Module 1
    01:33
  • Module 2
    01:20
  • Module 3
    00:56
  • Quiz On How To Make An Platformer Game In Tynker.

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